Keeping your digital media business online

Maximum availability for your platform


Digital Media

Helping digital media providers meet demand for any content, anytime, anywhere

The explosive growth in demand for all types of premium digital content represents opportunities for all digital media companies.  It also creates tough challenges for every player in the value chain.

Consumers of live streaming events, entertainment, news and video-on-demand, as well as online gamers and gamblers have high expectations. They want access to any content, anywhere, anytime and on the device of their choosing. They expect the quality and the experience to be faultless.

This means that you cannot compromise on the performance of your online infrastructure. It has to be robust, resilient and deliver consistent high performance.  It needs to be scalable, with redundant connectivity to ensure optimum performance for increasingly real-time and latency-sensitive entertainment services.

Our data centres provide state-of-the-art facilities for the colocation of your critical ICT infrastructure and a practical, cost-effective alternative to building facilities of your own. You’ll find reliability and performance that’s beyond industry standards and underpinned by stringent SLAs to support your services 24 hours a day, 365 days a year. We have 39 data centres in 11 countries across Europe so you’ll never be far from your customers and the partners you need to work with. We offer extremely reliable, secure and highly scalable solutions that can adapt to your demand for capacity, power and cooling and keep pace with growing volumes of content storage and distribution  without draining in-house resources.

Our data centres operate as communities of interest: hubs where digital media organisations can interact and work in close proximity and access the high-performance connectivity – from more than 500 carriers, ISPs, CDNS, Internet Exchanges and network providers to ensure high performance connectivity between your platform and your audience.